Despite Everybody’s Golf regularly putting a smile on our faces though, the action does get serious in the latter stages during the Pro modes, which have some gloriously tricky courses that will test the best of players. The highlight of the Challenge mode is the Versus matches where players take on a range of wacky characters who put up a real challenge and add a touch of humour to the golf course. That’s soon forgotten though when a buzz of satisfaction kicks in from hitting the ball in its sweet spot, or knocking in a birdie on a really tricky hole. The variety of playable characters is excellent, though it does get annoying when they yell out “Nice Shot!” even when you’ve hit a stinker. In fact, it’s actually easier to chip in a shot from the edge of the green with a pitching wedge then it is to putt from a distance and get close to the flag. Nevertheless, putting can be very difficult because the greens are extremely tricky to navigate. The controls are spot-on, and though it can be tricky hitting the sweet spot consistently on every shot, it has that right balance of challenge versus accessibility. There’s an excellent array of camera angles to choose from and the control scheme is well-mapped to PS Vita’s controls allowing players to switch clubs, change viewing angles and check out the rub of the green with little effort. Prior to starting each course, players can also choose from a range of characters that have various attributes split over a number of categories, including power, control and spin. Players can add spin with the d-pad and have a limited amount of boosts to help propel the ball a few extra yards. Press it to take a swing, again to choose the power of the shot, and finally to hit the sweet spot for the perfect stroke. Hitting the ball requires nothing more than a few well-timed taps of the ‘X’ button. The actual mechanics of playing an arcade-style game of golf have barely changed since the days of the Commodore 64. With accumulated points, players can head to the shop to buy a host of goodies, ranging from the incredibly useful Turbo Spin clubs to the utterly barmy red bandanas and white sailor suits to customise the range of Japanese-styled playable characters. Everybody’s Golf does well to constantly reward players for their efforts and earning and losing points for every shot is more than enough motivation to encourage players to concentrate and absorb themselves in the games. Challenge mode is where most players will most likely begin and it’s a great place to experience everything the game has to offer as you rise through the ranks unlocking playable characters, new balls and clubs.
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